Medien- und Bildungsmanagement der Pädagogische Hochschule Weingarten

An Interactive Storytelling Framework

About Scenejo

Scenejo was originated by Wolfgang Müller and Ulrike Spierling, together with Sebastian A. Weiß, in the frame of the Diploma work of Sebastian A. Weiß at the University of Applied Science, FH Darmstadt in summer 2004. It provides a conversational digital storytelling platform, allowing several ALICE chatbots and users to have a multi-agent conversation with each other, and rendering the chatbots through real-time facial animation with lip-sync text-to-speech, which was developed within the EMBASSI project in 2001.


Screenshot of Scenejo in Play Mode

Scenejo has been extended by a first authoring tool for interactive dialogues within the Diploma thesis of ''Florian Steimle'' at Johann Wolfgang Goethe-Universität Frankfurt in fall 2005. It has been and will be followed up and expanded by further student projects and volunteer work. Researchers, teachers and students are invited to use Scenejo and to contribute actively to the project. Scenejo will remain non-profit and aimed at academic/educational use.

The goal of the Scenejo project is to provide an experimental platform for Interactive Digital Storytelling, which can be used to experience emerging dialogues or conversations between a number of virtual and human actors. This platform shall serve as usable and comprehensible starting and learning point for Interactive Digital Storytelling, and provide an environment suitable for practical experiments used by artists, authors and writers, as well as by computer scientists. Resulting conversations shall be multimodal, present animated virtual avatars and a virtual 3D environment, accept multimodal input, and shall be authored by tools that support the creative process by thinking of dramatic structures as well as by using principles of a parametric simulation.

For more details please visit www.scenejo.org